Creatures (20 Nature, 3 Rainbow, 23 Total):
3 x Trench Scarab --- [cost 3 Nature]
2 x Nocturnal Giant --- [cost 7 Nature]
2 x Surprise Totem --- [cost 5 Nature]
2 x Sabermask Scarab --- [cost 4 Nature]
4 x Bronze-Arm Tribe --- [cost 3 Nature]
4 x Torcon --- [cost 2 Nature]
3 x Tagtapp, the Retaliator --- [cost 3 Fire Nature]
3 x Karate Potato --- [cost 4 Nature]
Spells (11 Fire, 3 Rainbow, 14 Total):
3 x Volcano Charger --- [cost 4 Fire]
3 x Cataclysmic Eruption --- [cost 8 Fire]
3 x Tornado Flame --- [cost 5 Fire]
3 x Miraculous Rebirth --- [cost 6 Fire Nature]
2 x Phantom Dragon's Flame --- [cost 3 Fire]
Evolutions (3 Nature, 3 Total):
3 x Fighter Dual Fang --- [cost 6 Nature]
Cost info:
1 :
2 : GG GG
3 : RR GG GG GG GD DD
4 : RR RG GG GG
5 : RR RG G
6 : GG GD DD
7 : GG
8 : RR R
Average cost = 4.375
Creatures / Spells / Evolutions / Gears / Evo Gears: 23/14/3/0/0
0 Light, 0 Water, 0 Darkness, 11 Fire, 23 Nature, 6 Rainbow
Chargers: 7.5000005% (3/40).
Double Breakers: 7.5000005% (3/40).
Triple Breakers: 5.0% (2/40).
Shield Triggers: 35.0% (14/40).
Yes, that is actually the deck's name.
I don't know why I build these things really. They sort of work, they sort of don't, but I'm not really building them for 'fun' exactly. They're not really for research either. Interestingly enough in my opinion I can get most of them to work decently.
The point of the deck isn't necessarily to Cataclysm. However I have done it, and done it to rush, without any other manaburn, which probably gives a fairly good idea of how fast the deck can be. I didn't want to use Dreaming Moon Knife here because it just doesn't fit my plans somehow. Skipping turn 3 is not only not vital, it is largely unnecessary.
Rebirth is such an excellent Fire kill card that it deserves many many uses in many many decks. It quite simply gives that 6/5000 kill that we expect from Fire, but with an extra boost, and that's hard to argue with sometimes. The only thing really sad about it is that nearly no one plays anything cost 7 with that 'low' a power for me to pop out Nocturne Giants from.
Every time I look at this deck I end up thinking 'needs more Fire kill' since that was clearly the point of it. Overall though, I know better. At the most it would be -1 Karate Potato for another V. Charger. But I totally love the effect that Potato has against faster decks that fill my hand from shield zone, or decks that bounce heavily. Can even use it for some advanced Jenny dodging. Also, being able to make an emergency jump to 6 mana even under normal circumstances doesn't hurt.
No logs of this one, but Lmaotan and I had some fun.




